DISCLAIMER: As with all the environments and projects in my portfolio, I created everything from the ground up—models, textures, materials, etc. Everything you see in the renders and videos was made entirely by me.
One Two is a scene with environmental storytelling that is real-time rendered in Unreal Engine 4.
I started this project on November 2, 2018 and finished it on November 13, 2020.
From start to finish this has been an individual project.
I made everything by myself, which means I didn't make use of any items from a store or from any other artists.
The scene is an old abandoned mansions in a forest.
The entire scene is game-ready except for the lighting.
In terms of my workflow I used the one that I normally use for models and materials. (I sometimes used Illustrator to create some difficult shapes for Substance Designer).
This is the biggest project I have ever worked on and it took me a hell of a lot of time, but I am very glad I saw it through to the end.
I hope everyone enjoys it!
Article I wrote for the scene: https://gameartblog.ghost.io/one-two-breakdown/
Buy the environment here: www.unrealengine.com/marketplace/en-US/product/one-two-environment
Contact: daanhesterman@gmail.com